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FPS
0
Sphere
"Perlin Clouds" Uniforms
Preset
Default
Multiplier
-1
0
1
Noise Image Seed
sampler2D
Grayscale Noise
Grayscale Noise
Cloud Cover
float
0.5
0.7
0.9
Cloud Brightness
float
0.01
0.505
1
Morph Speed
float
0.1
0.55
1
Reverse Morph Direction?
float
Scale
float
0.01
0.255
0.5
Speed
vec2
-0.05
0
0.05
-0.05
0
0.05
x
y
Cloud Color
vec3
r
g
b
"Lava" Uniforms
Multiplier
-1
0
1
Lava1489963951060_260_color
vec3
r
g
b
Lava1489963951060_260_speed
float
Lava1489963951060_260_scale
float
contrast
float
Lava1489963951060_260_brightness
float
"Fireball" Uniforms
Multiplier
-1
0
1
tExplosion
sampler2D
Explosion Heightmap
This is a test
fireSpeed
float
0
1
2
turbulenceDetail
float
0
0.5
1
displacementHeight
float
0
1.5
3
pulseHeight
float
0
1
2
Fireball1489964019793_305_brightness
float
0.75
0.875
1
"Enter The Matrix" Uniforms
Multiplier
-1
0
1
resolution
vec2
0
1
2
0
1
2
x
y
backgroundColor
vec4
Character Resolution
float
0
5
10
Character Size
vec2
0
0.5
1
0
0.5
1
x
y
Speed
float
0
15
30
Enter_The_Matrix1489964103413_333_color
vec3
r
g
b
3
favorites
Matrix Fire
by
andrewray
Edit
Export…
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