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FPS
0
Cube
"Cube Edges" Uniforms
Multiplier
-1
0
1
Falloff Slope
float
0
2.5
5
Cube_Edges1473028860737_112_color
vec3
r
g
b
Brightness
float
0
50
100
"Transparent Glow" Uniforms
Multiplier
-1
0
1
Start (From Edge)
float
0
0.5
1
End (From Center)
float
0
0.5
1
alpha
float
0
0.5
1
Transparent_Glow1473028895371_124_color
vec3
r
g
b
6
favorites
Fork of New Composed Shader
by
linzhang
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