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Shader
Fragment
Vertex
FPS
0
Bunny
"Custom Color Mask (2 phong lights)" Uniforms
specular
float
ambientColor
vec3
r
g
b
lightPosition1
vec3
x
y
z
lightColor1
vec3
r
g
b
lightPosition2
vec3
x
y
z
lightColor2
vec3
r
g
b
colorMask
sampler2D
Round mesh bump map
Round mesh bump map
color1
vec3
r
g
b
color2
vec3
r
g
b
enableColorMask
float
baseTexture
sampler2D
Crumpled Paper
Crumpled Paper
specularForce
float
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Custom Color Mask (2 phong lights)
by
gsynuh
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