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Shader
Fragment
Vertex
FPS
0
Sphere
"New Basic Shader" Uniforms
lightPosition
vec3
x
y
z
lightColor
vec3
r
g
b
lightBrightness
float
0
1.5
3
globalIlluminationBrightness
float
0
1
2
colorMap
sampler2D
Big pebbles
Big pebbles
diffuseColor
vec3
r
g
b
textureMode
int
normalMap
sampler2D
Big pebbles
Big pebbles
normalStrength
float
0
2.5
5
opacity
float
0
0.5
1
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New Basic Shader
by
cehnehdeh
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