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FPS
0
Sphere
"Transparentize towards edge" Uniforms
Multiplier
-1
0
1
Brightness
float
0
50
100
Falloff Slope
float
0
2.5
5
borderColorAlpha
float
0
0.5
1
Transparentize_towards_edge1547652745099_184_color
vec3
r
g
b
"Transparent Matrix" Uniforms
Multiplier
-1
0
1
resolution
vec2
0
1
2
0
1
2
x
y
backgroundColor
vec4
Character Resolution
float
0
5
10
Speed
float
0
15
30
Character Size
vec2
0
0.5
1
0
0.5
1
x
y
Transparent_Matrix1547652748748_195_color
vec3
r
g
b
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New Composed Shader
by
beep_beep_frog
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