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FPS
0
Sphere
"New Basic Shader" Uniforms
Multiplier
-1
0
1
color
vec3
r
g
b
lightPosition
vec3
x
y
z
uTexture
sampler2D
Alloy diamond plate
Alloy diamond plate
uTime
float
uRandom
float
uDepth
float
uSize
float
uTextureSize
vec2
x
y
uTouch
sampler2D
Building block bump map
Building block bump map
"Molten Noise" Uniforms
Multiplier
-1
0
1
uvScale
vec2
x
y
speed
float
color1
vec3
r
g
b
color2
vec3
r
g
b
color3
vec3
r
g
b
brightness
float
permutations
float
iterations
float
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New Composed Shader
by
colton81
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