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FPS
0
Sphere
"Reflection Cube Map" Uniforms
Multiplier
-1
0
1
mirrorReflection
float
reflectionSampler
samplerCube
Nissi Beach
"fresnel_glow" Uniforms
Multiplier
-1
0
1
fresnel_glow1578660952409_159_color
vec3
r
g
b
fresnel_glow1578660952409_159_start
float
-1
0
1
fresnel_glow1578660952409_159_end
float
-1
0
1
fresnel_glow1578660952409_159_alpha
float
-1
0
1
"Noise Ripples" Uniforms
Multiplier
-1
0
1
resolution
vec2
x
y
noiseImage
sampler2D
Chromatic Noise
Chromatic Noise
distortion
float
contrast
float
Noise_Ripples1578661074847_209_color
vec3
r
g
b
Noise_Ripples1578661074847_209_speed
float
Noise_Ripples1578661074847_209_brightness
float
"Glow_Shader" Uniforms
Multiplier
-1
0
1
Glow_Shader1578661312279_265_color
vec3
r
g
b
Glow_Shader1578661312279_265_start
float
Glow_Shader1578661312279_265_end
float
Glow_Shader1578661312279_265_alpha
float
"Universe Nursery" Uniforms
Multiplier
-1
0
1
distfading
float
twinkleSpeed
float
Universe_Nursery1578661524982_346_color
vec3
r
g
b
Universe_Nursery1578661524982_346_speed
float
Universe_Nursery1578661524982_346_brightness
float
"Physical Shader" Uniforms
Multiplier
-1
0
1
uMetallic
float
uSpecularColor
vec3
r
g
b
uDiffuseColor
vec3
r
g
b
uRoughness
float
lightPosition
vec3
x
y
z
lightColor
vec3
r
g
b
1
favorite
New Composed Shader
by
makio64
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