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Shader
Fragment
Vertex
FPS
0
Bunny
"Fork of Retroreflector_3" Uniforms
lightPosition
vec3
x
y
z
lightIntensity
float
0
5
10
ambientColor
vec3
r
g
b
normalIntensity
float
0
0.5
1
lightSensitive
float
0
0.5
1
specularIntensity
float
0
15
30
normalMap
sampler2D
Alloy diamond plate normal map
Alloy diamond plate normal map
glowPower
float
0
2.5
5
color
vec3
r
g
b
reflectorColor
vec3
r
g
b
distances
float
0
0.5
1
specularPower
float
0
5
10
d_color
vec3
r
g
b
d_reflectorColor
vec3
r
g
b
d_normalIntensity
float
d_specularIntensity
float
d_distances
float
0
0.5
1
d_lightSensitive
float
0
0.5
1
d_specularPower
float
darkMode
bool
d_glowPower
float
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Fork of Retroreflector_3
by
daronlin
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