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FPS
0
Plane
"Texture Map" Uniforms
Multiplier
-1
0
1
u_texture
sampler2D
Solid Color
Solid Color
expand
float
radius
float
windowSize
vec2
x
y
Texture_Map1740238776832_51_lightPosition
vec2
x
y
"fresnel_light" Uniforms
Multiplier
-1
0
1
color
vec3
r
g
b
fresnel_light1740238795518_76_lightPosition
vec3
x
y
z
"New Basic Shader" Uniforms
Multiplier
-1
0
1
mainTex
sampler2D
Alloy diamond plate
Alloy diamond plate
rotateDir
float
size
float
offset
vec2
x
y
randomSeed
float
0
50
100
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Fork of Fork of New Composed Shader
by
kn_joker
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