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FPS
0
Sphere
"Black & White Texture Filter" Uniforms
Multiplier
-1
0
1
textureSampler
sampler2D
Building block bump map
Building block bump map
sampleColor
vec3
r
g
b
"Enter The Matrix" Uniforms
Multiplier
-1
0
1
color
vec3
r
g
b
resolution
vec2
0
1
2
0
1
2
x
y
backgroundColor
vec4
Character Resolution
float
0
5
10
Speed
float
0
15
30
Character Size
vec2
0
0.5
1
0
0.5
1
x
y
Favorite This Shader
adas
by
jiang
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