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Shader
Fragment
Vertex
FPS
0
Sphere
"PBR overview" Uniforms
Preset
Default
color
vec3
r
g
b
lightPosition
vec3
x
y
z
glossiness
float
0
0.5
1
0 for Blinn-Phong 1 for Beckmann 2 for GGX
int
specGloss
float
0
50
100
specPower
float
0
5
10
0 for implicit 1 for Cook-Torrance 2 for Walter 3 for GGX
int
n1
float
n2
float
metallic
float
specColor
vec3
r
g
b
tex
sampler3D
IOR
float
0
0.5
1
1
favorite
PBR overview
by
Ashimaru
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