A shader program that introduces uvs. This shader program builds on our previous shader, https://shaderfrog.com/app/view/3155. In this shader, we introduce uvs. UVs can be used to map textures to an object, or for more advances fragment shaders. In this fragment shader we simply superimpose the uv coordinates on our surface. Created for Computer Graphics 4620, a course offered at the University of Nebraska at Omaha. @bricksphd
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